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986. A generalized voting game for categorical network choices

Invited abstract in session TA-28: Fairness and responsible AI, stream Advancements of OR-analytics in statistics, machine learning and data science.

Tuesday, 8:30-10:00
Room: 065 (building: 208)

Authors (first author is the speaker)

1. Yueh LIN
quantitative methods, IESEG school of management
2. Stefano Nasini
IESEG School of Management
3. Martine Labbé
computer Science, Université Libre de Bruxelles

Abstract

This paper presents a game theoretical framework for data classification, based on the interplay of pairwise influences in multivariate choices. This consists of a voting game wherein individuals, connected through a weighted network, select features from a finite list. A voting rule captures the positive or negative influence of an individual's neighbours, categorized as attractive (friend-like relationships) or repulsive (enemy-like relationships). Payoffs are assigned based on the total number of matching choices from an individual's neighbours. We show that our approach constitutes a natural generalization of the K-nearest neighbours’ method, establishing the proposed game as a theoretical framework for data classification. Computationally, we construct a mixed-integer linear programming formulation to approach the Nash equilibria of the game, facilitating their applicability to real-world data. Our results provide conditions for the existence of Nash equilibria and for the NP-completeness of its characterization. On the empirical side, we use the proposed approach to impute missing data and highlight its competitive advantage over the K-nearest neighbour’s approach.

Keywords

Status: accepted


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