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3006. A game theoretical analysis on penalty of online copyright infringement with an empirical study
Invited abstract in session WB-40: Experimental economics and game theory 1, stream Experimental economics and game theory.
Wednesday, 10:30-12:00Room: 96 (building: 306)
Authors (first author is the speaker)
1. | I-Hsuan Hong
|
Industrial Engineering, National Taiwan University | |
2. | Jack C.P. Su
|
Andersen School of Management, University of New Mexico | |
3. | Ching-Kuan Tsai
|
National Taiwan University |
Abstract
The increasing societal emphasis on intellectual property rights and the rampant proliferation of pirated products have led to the gradual significance of corresponding legal frameworks and penalties. This study aims to explore the optimal determination of punitive damages for intellectual property infringement on pirated video platforms under various circumstances, with an empirical study serving as validation. Initially, a utility function is established to determine consumer behavior. The primary objective of this study is to investigate the Stackelberg game model with publishers as leaders and legal platform operators, as well as pirated platform operators, as followers. Subsequently, an analysis of infringement behavior across different scenarios is conducted, assessing how the magnitude of punitive damages impacts publisher revenue. An empirical study is then conducted to validate the relationship between the theoretical model and case study. The overall goal of this research is to provide more concrete and effective methods and strategies for addressing intellectual property infringement issues on online video platforms.
Keywords
- Game Theory
- Service Operations
- Behavioural OR
Status: accepted
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