EURO 2024 Copenhagen
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232. Playing a card game in a workshop to generate decision objectives: pretesting the evaluation

Invited abstract in session TC-11: Behavior in group decision-making , stream Behavioural OR.

Tuesday, 12:30-14:00
Room: 12 (building: 116)

Authors (first author is the speaker)

1. Alice H. Aubert
Institute of Natural Resource Sciences, ZHAW Zurich University of Applied Sciences

Abstract

Game-based approaches are increasingly used in participatory decision-making. Yet, rigorous evaluation of their effectiveness is often lacking. Typical challenges include small sample sizes, no control treatment, and no control for the potentially confounding factors. Sometimes, claims about potential benefits of the game are unaligned with the evaluation. I will present a framework for promoting a more robust evaluation of game-based approaches, based on an illustrative case.
The illustrative case focuses on evaluating the effectiveness of playing a card game in a workshop designed to generate decision objectives for sustainable wastewater management. Specifically designed for non- experts, such as municipality council members, the card game targets the diverging phase of generating objectives and incentivize participants “collect” diverse criteria.
Guided by the call for complementary data types in BOR and principles from the educational science, we concurrently developed a comprehensive evaluation process and the card game-based workshop. Our pre-test of the evaluation process with 10 students highlighted the complementary nature of quantitative and qualitative data types. Yet, challenges such as sample size and confounding factors remained.
We suggest collaborative efforts among researchers to address these issues. The framework and insights from our illustrative case contribute to developing robust approaches to evaluate participatory interventions.

Keywords

Status: accepted


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